Ambient issue when changing value

There seems to be an error when I attempt to change the ambient in the lighting service.
It keeps changing to 0,0,0. I don’t think this is suppose to happen. I simply want this to not happen since I will need to change it to different colors when necessary.

So far, I think some setting in the lighting service is interfering with it. I have no idea what though…
Here’s all the attributes.

Are you talking about the Outdoor Ambient or the Ambient?
Also, the values seem to be correct in the explorer:
image
Do you mean that it puts back to 0,0,0, when you start the game or when you confirm the color after changing it?

It puts the ambient back to 0,0,0 when I start the game

I just tried to create a Baseplate with your settings but everything works fine.
Did you check if there is not a script in your game changing or managing the lighting?
If not, maybe having two skies in Lighting is the issue, or maybe one of the children of Lighting changes the Ambient (like Atmosphere). Maybe try to put all the children in another folder, and see if that is still happening. If it stopped, then you will be able to put back one by one the children to see which one causes the issue.

It still happens when I put all the stuff from the lighting service to the server storage. The only script that changes the ambient is the one that changes it to red which it doesn’t work.

That weird. Did you disable this script? Because we never know if a script that is supposed not to work, works in the background or not. (Well, that solution sounds very rare because the script is supposed to change it to red anyway).
If the script is disabled then I don’t know what to say to be honest.

Oh and another thing. It seems to be normal on the server side. The red ambient is working on the server side but not working on the client. Here VV
https://gyazo.com/f88196a4b264b6ee28802088a44ea84a

I usually use ColorCorrection which I find easier to use to change Ambient color. You should try it, it might help.

My bad, didn’t realize I had this script in the starterplayerscripts.
image

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