So, today, I tried out making a system that works as a tween for all instances.
It… didn’t work, but I have a fun 1 hour working on this little project. Here’s the source code.
-- Tweens
local Speed, EnumTypeEasing, EnumTypeDirection, Object, SetTweenInfo, newProperty
-- Placeholder Speed n' Stuff
Speed = 1
EnumTypeEasing = Enum.EasingStyle.Linear
EnumTypeDirection = Enum.EasingDirection.InOut
Object = gameTitle
local UniversalTweenInfo = TweenInfo.new(
Speed,
EnumTypeEasing,
EnumTypeDirection
)
SetTweenInfo = UniversalTweenInfo
local UniversalTweenPosition = TweenService:Create(
Object,
SetTweenInfo,
{Position=newProperty}
)
local UniversalTweenImgTransparency = TweenService:Create(
Object,
SetTweenInfo,
{ImageTransparency=newProperty}
)
local function ChangeProperties(spd, ease, drtcon, obj, twnInfo, newProp)
Speed = spd
EnumTypeEasing = ease
EnumTypeDirection = drtcon
Object = obj
SetTweenInfo = twnInfo
newProperty = newProp
end
local function TweenTest()
ChangeProperties(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, gameTitle, UniversalTweenInfo, gameTitle.Position, 0)
UniversalTweenImgTransparency:Play()
wait(1)
ChangeProperties(2, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, gameTitle, UniversalTweenInfo, gameTitle.Position, UDim2.new(0.1,0,0.2,0))
UniversalTweenPosition:Play()
end
TweenTest()
Anyway, could any of you see if you can get something similar working? It would be interesting in my opinion. Thank you for your attention.
EDIT: I made a mistake. I accidentally put the ChangeProperties function twice which would’ve made a Gui impossible to appear/move. And my code still doesn’t work.