Saw this weird skybox effect in a game. It’s an image that stays still relative to the player’s screen but is rendered behind everything in the workspace.
My question is, how exactly is this done? I am assuming it might be a BillboardGui or something similiar, but I’m not sure and I can’t seem to replicate it that way.
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all of this game could be just a viewportframe
Possibility of it using actual skybox even with rotation instantly falls down becouse it is animated and its 100% not an editable image most likely.
Possibly surfacegui applied to a part whose size matches perspective to a camera and it is placed far enough but still unlikely.
I think that it could actually be viewportframe.
ViewportFrame wouldn’t be surprising considering the fact that this is built on Robot 64’s original engine, and that uses a ViewportFrame for its entire rendering.
Yeah most likely
ViewportFrames are very good at imitating old game’s graphics becouse of their uh sh-- i meant crappy rendering limitations 
Especially its super easy to create orthographic/isometric camera effect for skybox like that.
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what game is that i would like to enter it and see it for myself because i think it is very interesting…
Im pretty sure it was called “Robot 64”, i cant really remember it though
The game in the video is Robot Sweeper 64.
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