At this current point in time, the only way to display clothing on a character is to have a Humanoid in the model with the correctly named limbs, this is fine in most situations. However the problem with humanoids are they can be extremely annoying to work with due to physical limitations such as the inconsistency network ownership when welding two Humanoid’d objects together, Humanoids are also extremely resource intensive to use in large quantities (100+) which make them impossible to use for a mass hordes of enemies or a mass amount of civvies walking around in a city. But if you set their health to 0, they stop (or appear to) running humanoid physics calculations but you cannot weld any parts to the Humanoid as the welds break instantly upon creation because the humanoid is dead, in which makes it impossible to use animations on the model.
Now we have an AnimationController object that allows us to play Animations without a Humanoid? What about a clothing display object that’ll allow us to display clothing on a model without a Humanoid?
- Yes I want a object specifically created for displaying clothing without a Humanoid.
- No I don’t want an object specifically created for displaying clothing. Humanoids work fine.
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