An object created specifically for displaying clothing

At this current point in time, the only way to display clothing on a character is to have a Humanoid in the model with the correctly named limbs, this is fine in most situations. However the problem with humanoids are they can be extremely annoying to work with due to physical limitations such as the inconsistency network ownership when welding two Humanoid’d objects together, Humanoids are also extremely resource intensive to use in large quantities (100+) which make them impossible to use for a mass hordes of enemies or a mass amount of civvies walking around in a city. But if you set their health to 0, they stop (or appear to) running humanoid physics calculations but you cannot weld any parts to the Humanoid as the welds break instantly upon creation because the humanoid is dead, in which makes it impossible to use animations on the model.

Now we have an AnimationController object that allows us to play Animations without a Humanoid? What about a clothing display object that’ll allow us to display clothing on a model without a Humanoid?

  • Yes I want a object specifically created for displaying clothing without a Humanoid.
  • No I don’t want an object specifically created for displaying clothing. Humanoids work fine.

0 voters

I haven’t worked with meshes extensively, but wouldn’t you be able to make a mesh for each of the limbs and set their UVs so it took the whole clothing template but only used the appropriate piece of the template?

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You would have to download 5 other assets for R6 robloxians and 14 other assets for R15 robloxians on top of needing to download the shirt, pants and t-shirt (if anyone still wears those) while a feature like thise wouldn’t require you to download all of those assets, just the shirt, pants and t-shirt, but that is a feasible workaround.

You don’t need to do that, actually. The package meshes are already UV-mapped, so you just set the relevant texture for each mesh.

The only thing you can’t do is texture composition; however, this is pretty specific to humanoids. It would be far easier if you just disabled all the states on the humanoid.

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