An update on the New, Flexible Studio UI

January 5, 2026 Update:
Today we have started the permanent rollout. Please see below for details and FAQ.

We greatly appreciate all of the community feedback and patience. We do plan to continue to improve this new UI system as we convert more legacy UI elements over. Major updates will be shared on DevForum.

Hi Creators,

This week, we have done another full rollout with a minor settings reset since the compact layout is the new default. If you prefer the less compact layout, you can change this in the right click menu options. There’s more details below on the different ways you can customize your interface.

We have decided to remain a Beta feature during the critical holiday period to not risk disrupting creators. We will leave beta in early January where it will become the standard interface of Studio.

We are in the final stretch of the full release of the new Studio UI!

Below will cover the details of a new, more intuitive interface that can be easily customized for your diverse needs. We’ve also updated our documentation to reflect the new interface elements including a guide that maps legacy workflows to the new ones.

Some quick highlights:

  • Expanded Menus - Menus allow for more efficient access to actions and operations because they are always available

  • Consolidated Play & Test Controls - All test modes and controls are now persistently located in one place

  • Viewport Menu - Visual debugging and analysis tools are here

  • Ribbon Tabs - Lots of customization options (details below!) to let you fully control what combination of tools and plugins you want to see.

Your Workflow, Your Way.

We recognize that a scripter will need different tools than a UGC artist or a game designer. As we built the new Studio UI, we wanted to provide you the flexibility to customize it to what you need and use every day, while still providing an intuitive and clear default interface for new creators.

Built With Our Community

First and foremost, we want to thank the hundreds of creators that have given us constructive feedback during our 15-month public Beta. An extra huge thanks to the early adopters that have also helped field questions and feedback here on DevForum.

For example, one of the earliest and consistent feedback we received was about overall space usage — in particular the vertical space compared to the old UI. We did generally tighten up the spacing but we also wanted to give options that allow you to compact the toolbars even more:

The new UI offers multiple options that configure how much space is occupied by the toolbars. You can access these settings by right clicking in the empty tab area.

You can also collapse the toolbars completely (either double click a tab or select “Collapse toolbar” in the right click menu). You can also optionally set the tabs to align left instead of center via the Manage Tabs interface.

How We Got Here

We understand the frustration that comes with changing a tool many of you have used for over a decade. So why change it? We saw an opportunity to make Studio much more flexible and performant, to give you the freedom to choose the tools that are most important to you.

Many new creators are completely overwhelmed in the sea of tools and non-standard UI implementations. Experienced creators were stuck with the static toolbars we provided. It has also been increasingly difficult to introduce new, cutting edge features with good UI. Many creators have been able to adapt to the interface over time but most have a long list of annoying quirks, inconsistencies, and performance issues that can be attributed to the legacy UI.

When you look back to 2012, when cross platform Studio was publicly introduced, the creation workflow was pretty simple because our engine and platform were also pretty simple. Since that time, our technology has gotten many more times powerful and your workflows have become equally complex.

Roblox Studio in 2012! In some ways, the new UI shares some of the same concepts as the 2012 interface, but the new UI is far more capable and customizable.

We got some things right in 2012 and we’re keeping many of the primary pieces of Studio the same. This update is ensuring that Studio is capable of supporting everyone’s workflows now and in the future.

Quick Guide to Customizing Studio Toolbars and Tabs

The new UI was designed to give you more control of the tools that are most relevant to you. Here’s how you can customize Studio to fit your preferences:.

Right click into any empty area of the ribbon interface and you will get these appearance options:

  • Collapse toolbar will hide the toolbar area unless you mouse into the tabs UI. You can also double click any tab to change this behavior on the fly.

  • Compact toolbar will toggle between two density modes that change the tool size and spacing on the toolbar

  • Show labels will toggle the tool labels on and off, making the UI even more compact when toggled off

Right click on any toolbar tab and you will get these additional options:

  • Hide tabs that you don’t use frequently.
  • Duplicate tab is a great, quick way to start customizing your own toolbars!

On a custom tab, you can right click on an existing tool or in an empty space on the end of the tool list:

“Add tools” will bring up a searchable list of tools that can be added to your tab. This list includes tools provided by plugins, and you are welcome to mix them together in any combination that suits your needs. There is no limit to the number of tools and you can duplicate tools as much as you would like.

More complex interfaces can also be built directly in the JSON files.

Here’s an example showing how to add Undo and Redo tools to every tab. (That link also includes instructions on how to download and install these tabs)

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We fully support the community creating and sharing toolbars. Here’s an excellent example of what’s possible and it could also be a great starting point if you are really used to the former UI.

With the Manage Tabs window. You can hide, reorder, and delete tabs. You can also choose to left align your tabs — this is handy if you have an ultra-wide desktop!

What’s next?

This is a huge milestone on a longer journey.

In the near term, we will follow up with more refinements and improvements. We will also continue to migrate other interfaces over to these new systems with the goal that all Studio UI is built with the same reusable components. Not only will this make Studio look and feel more consistent, but it will also open the doors for even more customization in Studio.

Longer term, we have really exciting goals that build upon this foundation to offer maximum flexibility and efficiency to unlock totally new workflows for all creators.


FAQs

I can’t find [X feature]. Where is it?

  • If a feature was on the ribbon tab in the old UI, it may now be on another tab or menu. If you want a feature back on the ribbon, you can always add one back to the ribbon by creating a custom tab. If you’d like to add it to a default Studio tab, you can duplicate that tab to make it customizable, and hide the original default tab.

I use [X feature] all the time and now it’s too hard to get to.

  • We tried our best to keep the most commonly used tools within easy access but we realize everyone works differently. We have greatly expanded our use of menus which brings a lot more tools within 1-2 clicks regardless of the tab you have focused. We encourage you to get familiar with customizing toolbars (did you know plugins can be on any toolbar now?). If it’s something you use very frequently and it accepts shortcut keys, we strongly recommend binding a shortcut for frequently used tools.

Can I turn it off?

  • No, you can no longer opt-out. We ran this UI as an optional Beta feature for well over a year and the UI has been fully functional for the past several months. We understand this is a big change for creators that have been using Studio for many years. It will require a short adjustment period but we are confident you will find even more efficient workflows with this new system.

Why can’t you just keep the old UI?

  • The old UI is not just a difference in colors and UI layout, it’s an entirely different collection of systems than the new UI. Not only would this be difficult to support, it would also be difficult for adding new features to Studio. The new UI is much more flexible and stable which means we will be able to add fixes and features faster than ever before.

What’s next?

  • We will make this the default non-optional UI in January.

  • On the short list is a series of icon and color updates. Longer term we have a big list of additions we’d like to make but we also want to be mindful of shifting things too much while everyone is still getting used to this major change.

177 Likes

This topic was automatically opened after 10 minutes.

I have been using the new UI for a few months now and have gotten a lot more used to it. It’s grown on me a lot, I love the customization and improved appearance!

The one thing I REALLY wish it had was the ability to use my scroll wheel to navigate between tabs. This was in the old behavior, but now it’s completely gone! It’s not something I can just add back myself. It seriously slows down my workflow by so much, even after getting used to everything over these months. If I had a :sparkles: magic wand :sparkles:, this would be the ONLY change I would make.

Other than that, I’m super excited to see where things go in the future, especially with new improvements to menus such as the Properties pane! I know everyone hates change, but sometimes it’s needed to progress innovation on the platform.

55 Likes

Can we please work on improving the Studio’s Default Color Layout? I’ve seen a majority of developers on streams and in public voice channels being highly in denial with this confronting problem of genuine use of efficiency being provided in order to make us gain inefficiency on our projects and a massive loss of time. This normally should have been added gradually to the studio rather than enforce it all in one gulp. You could literally choke on that. As what I’ve said on the first sentence, the color pattern is incredibly dark and makes it hard to concentrate on your own code. Do not bring up a solution of a “optional setting to change colors” if it resets each time an update happens just like Beta Features constantly get forced on some of those updates.

I’m tired and exhausted of constantly having to re-adjust my development all over again. It just doesn’t have to be that brutal!

39 Likes

The last thing I want do be doing over Christmas break is learning a new engine layout (the old one works fine!!)

Luckily I won’t have to since it’s not like Roblox will have much of a future after January anyways

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Can’t believe Roblox planned the release of this year-long project specifically to cover up an unpopular decision an entirely unrelated group of people made. /s

I’m not thrilled with the new Studio layout, but… I also was not thrilled to go from the old toolbar layout to the current ribbon layout. And I was not thrilled to go from Windows XP to Windows 7, or from Windows 7 to Windows 10. Or to Windows 11.

I’ll try to grin and bear it. If you ruin the properties widget when that rework is done, I will never forgive Roblox though.

67 Likes

Are the icons for the tools final or you guys gonna update them before forcing?

9 Likes

I’m not exactly a big fan of the new studio UI but I’m sure it’s just about getting used to it.
Any chance we’ll be able to use custom icon packs with it, such as vanilla?

6 Likes

I have plenty of space, this tab should not be truncated whatsoever, is this intentional?

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If you wish to build your own custom tabs without the hassle of JSON, check this plugin out!

15 Likes

I still miss my tools in the mezzanine despite having shifted over for a few months now. Performance is… fine, but it’s like jumping from Sublime Text to VS Code. It’s not bad, but it’s just noticeable when it’s native performance.

11 Likes

I was really hoping to see some improvements to creating custom tabs. Guess I’ll keep waiting… :frowning:

I tried to make some custom tabs a bit ago, but the tedium of constantly right clicking to move a single tile back or forth got to me, and I just have some unfinished, very disorganized tabs that I’m stuck with now.

Now I just use Quick Open to open all of my tools because the toolbar isn’t useful anymore. I contributed to the problem, I know, but it’s due in part to the creation of those custom tabs being so slow.

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Thanks! Yes scroll tab select is definitely a known, tracked issue. It’s currently in our “fast follows” list — which is quite long so I can’t promise an ETA just yet.

8 Likes

What about the Foundation Colors?

 

Uhhh… so like and like…

image image

I like that the arrow button is back, but the way it came back it seemed rushed. Like, when I looked at the UI the other day, I thought that the icon above “Part” was uncentered.

Also, the Explorer has adjusted their Style Sheet, but the New UI hasn’t yet… resulting in there still being blurry text. I thought the Engine would fix it, but I mean to fix it early, there’s this other way.

I also encourage to fix this: Roblox UI Engine - Something is wrong with how these icons get scaled, DPI related

This is affecting everything related to icons images on Roblox. I don’t know the cause though, but it doesn’t seem to be Style Sheets this time. But it has to do something with how Roblox scales, so I’d start there…

It also looks like it depends what’s on the image, and then the scaling seems to alter… or maybe it just struggles with whatever is “thin” and or “transparent holes” inbetween. As I couldn’t see a difference with some icons.

Add like fast flags to debug whatever values there are or something, a Roblox Channel or something, just something, if nobody is going to try and figure out the cause.

Last time blurry text was mentioned, there was one flag, but there was still something missing. Now, that the cause were Style Sheets… (while I haven’t seen the fix on the other UI yet to tell) that doesn’t mean that the icons are fixed.

And YOU DO NOT FIX THE ICONS by changing the icons. The scaling is the issue, not the icon’s fault. Also DPI related, because I tested it and turned DPI off on Qt and the scaling seemed normal? So… or at least different, so all DPI math is suspicious and someone should look over that please thanks.

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Yes we are still working colors. It’s a combination of cleaning up years of very inconsistent color usage and also working with our design team to get the new global color palette incorporated. We do intend to allow direct overrides of styling eventually. But until we’re using color tokens properly and consistently, there’s not a great way to allow that.

11 Likes

Last time I tried to pilot the new UI into my development workflow, I found it to be very unresponsive and slow when switching between tabs. Has this been fixed?

Also, the way this is setup


is very annoying. “studs” is basically non-existent.

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Fair enough! Properties overhaul is in the early stages and I believe that team plans to do a series of preview/Beta releases similar to what we’ve done here.

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I’ve found the width of text allowed on a button really too little. It makes our (many) plugins very difficult to find. The process of putting them into toolbars is awkward, with the search not behaving as expected.

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Ribbon icons are mostly stable but I’m unsure about final — still some iteration happening with the design team as they look at Explorer icons.

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Yes we do have a plan to support icon overrides and Vanilla is our primary test case. The problem is we have to decommission the old ribbon UI first so it won’t be until after we fully release.

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