Analisis Living Doll

PathfindingService
local PathfindingService = game:GetService("PathfindingService")

local path = PathfindingService:CreatePath()

local avatar = workspace.Avatar
local humanoid = avatar.Humanoid
local rootPart = humanoid.RootPart

local target = workspace.Target

path:ComputeAsync(rootPart.Position, workspace.Target.Position)
local waypoints = path:GetWaypoints()

for _, waypoint in pairs(waypoints) do
	humanoid:MoveTo(waypoint.Position)
	humanoid.MoveToFinished:Wait()
end