Anchor an animation from a model that uses bone class/mesh deformation

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? I want to anchor an animation from a model that uses a bone class animation, basically posing a model using the animation.

  2. What is the issue? The model even when anchored doesn’t stop the animation from playing and the animation continues to play.

  3. What solutions have you tried so far? I’ve basically tried everything (Et. Anchoring the model, Removing the Humanoid, etc)