I have a for i,v loop that loops through the character and anchors all of the meshparts and parts. After 8 seconds all the parts are unanchored with another for i,v loop . After everything in unanchored , the player animations come back but the player can’t move anymore. Can someone tell me why this is happening?
Hello, can you show us your script?
local event = game.ReplicatedStorage.RemoteEvent
event.OnServerEvent:Connect(function(plr,action)
if action == “TimeStop” then
local hum = game.Workspace:FindFirstChild(plr.Name).Humanoid
hum.WalkSpeed = 0
hum.JumpPower = 0
wait(1.4)
hum.WalkSpeed = 16
hum.JumpPower = 16
local people = {}
local workspaceObjects = game.Workspace:GetChildren()
for i,v in pairs(workspaceObjects) do
if v:FindFirstChild("Humanoid") then
table.insert(people,v)
end
end
local UpperTorso = game.Workspace:FindFirstChild(plr.Name).UpperTorso
for a,characters in pairs(people) do
if characters:FindFirstChild("UpperTorso") then
if characters.UpperTorso ~= UpperTorso and (characters.UpperTorso.Position - UpperTorso.Position).Magnitude < 200 then
for b,charParts in pairs(characters:GetChildren()) do
if charParts:IsA("MeshPart") or charParts:IsA("Part") then
charParts.Anchored = true
end
end
end
end
end
wait(8)
for c,d in pairs(people) do
for e,f in pairs(d:GetChildren()) do
if f:IsA("MeshPart") or d:IsA("Part") then
f.Anchored = false
local damageTaken = require(game.ReplicatedStorage.DamageCollection)
for name,damage in pairs(damageTaken) do
game.Workspace:FindFirstChild(name).Humanoid.Health -= damage
end
end
end
end
end
if action == "Kick" then
local playerWhoKicked = game.Workspace:FindFirstChild(plr.Name)
local Origin = playerWhoKicked.LowerTorso.Position
local Direction = playerWhoKicked.LowerTorso.CFrame.LookVector * 10
local rayCastResults = workspace:Raycast(Origin,Direction)
if rayCastResults then
if rayCastResults.Instance.Parent:FindFirstChild("Humanoid") then
if rayCastResults.Instance.Parent.LowerTorso.Anchored ~= true then
if rayCastResults.Instance.Name == "Hitbox" or rayCastResults.Instance.Parent.Name ~= playerWhoKicked.Name then
rayCastResults.Instance.Parent.Humanoid.Health -= 10
end
else
local damageCollection = require(game.ReplicatedStorage.DamageCollection)
local player = rayCastResults.Instance.Parent
local plrName = player.Name
table.insert(damageCollection,player.Name)
if damageCollection.plrName == nil then
damageCollection.plrName = 0
end
damageCollection.plrName += 10
end
end
end
end
end)
Is it possible you’re not unanchoring all of the parts you’ve anchored? I haven’t checked the script.
You only need to anchor a character’s “HumanoidRootPart” to restrict their movement.
I also want to restrict the animations from playing.
Second loop doesnt unAnchor HumanoidRootPart, here’s the mistake:
if f:IsA("MeshPart") or **d**:IsA("Part") then
you should do:
if f:IsA("MeshPart") or f:IsA("Part") then
instead
Oh thanks let me check that out really quick.
Thanks so much , I didn’t see that. It is working now
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