On Android, TextLabels in a BillboardGui with RichText and TextScaled enabled sometimes render ~10x too large. Text size also changes inconsistently with camera distance, shrinking when you move closer. Sometimes TextLabels even stay tiny. Something must’ve changed the past 16 hours.
Only happens with RichText = true. Not reproducible on desktop. Multiple Android player reports.
Repro:
- Join on Android: DUELS | Play on Roblox
- Look at the billboard nametags (RichText + TextScaled)
- Text often renders far larger than the label bounds or way too small
- Move the camera closer and watch it shrink or stay large
Device: S26 Ultra
Android:
Client version: [Settings > About]
Expected behavior
Text should fit the label bounds with RichText on, and scale with the BillboardGui as camera distance changes, like it does on desktop / studio
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