Hey everyone, I’m finally back with the next update to Angelate! I’ve been super busy with school, so this time I figured I would make the update focused on quality of life - improving portions of the game. I understand a new blocks menu will take adjustment, but in the end it’ll be easier to navigate!
2 / 3 / 22 v3.3: Quality Of Life
BLOCK UPGRADES!
+ A new block menu has been added, making it more compact and easier to find that specific shape you were looking for.
+ New shapes have also been added:
+ Half-Arch
+ Hexagon
+ Outlined Block
+ Outlined Sphere
* Keep in mind the outlines of these shapes cannot be edited.
NEW COMMANDS!
+ !clickflagtele
+ !clickcurrenytele
+ !clicktele <x> <y> <z>
+ !reseter
+ !checkpointreseter
+ !resetstats
+ !timetele <time> <id>
+ !timetele cancel <id>
+ !timetele <x> <y> <z>
+ !timetele clock <time>
+ !blockchanger
+ !hideui
+ !paste <degrees> * Locked to 0, 90, 180, or 270
+ !movable weld <group>
+ !shutdown
+ !rejoin
+ !text edit
+ !sign edit
Other changes:
+ !hub replaced with !kick
+ !shoutblock now defaults to local, !shoutblock globaltrigger replaces localtrigger
+ You can now see signs through invisible blocks
+ no more rounded halos
+ Ghostwalker no longer spams your inventory when put on a geargiver (ty roblox)
+ Doublejump functions out of ocean
3.2 Update Logs
3.2.2: Minor update to prepare for 3.3, fixing a pretty important bug and adding some helpful commands.
1 / 13 / 21 v3.2.2
A slightly bigger update this time in preparation for v3.3
New commands:
+ !statidtele <stat> <id>
+ !flagidtele <flag> <id>
+ !flagreseter <flag>
+ !decalchanger <id>
Changes:
+ Auto jump is now turned off for mobile devices
+ Angelate worlds actually gain earnings again
+ Unhiding a previously hidden currency shows the correct value, not 0
3.2: I’m back again with a smaller Angelate update. This time, we’ve added a tutorial to increase game clarity along with a few changers that can really spice up certain regions in your world. No longer do you have to have the same lighting across your entire world!
1 / 8 / 22 The Game-Changer Update
TUTORIAL!
- A new Tutorial has been added to Angelate, it can be joined via hub.
- You have owner permissions, and there are a wide variety of articles on commands.
- Use the tutorial to learn how to use certain Angelate commands!
CHANGERS!
- !lightchanger
- !fogchanger
- !ambientchanger
- !correctionchanger
- !oceanchanger
- !signchanger
- !textchanger
- !cameralimitchanger
Other Changes
- !ocean size increased from 2,000x2,000 to 3,000x3,000
- New NPC property: Animated - disable to toggle off idle animations
3.1 Update Logs
It’s that festive time of year again, and what better way to spend it than release a new update? With falling blocks, surface text, copy and paste, and a sprinkle of some math, 3.1 is the second 3.x update. I hope you enjoy the new features it has to offer, and happy holidays, everyone!
12 / 24 / 21 v3.1: A Present of Puzzles
THIN ICE!
+ !thinice <group> <respawnTime> <falls> <fallDelay>
+ !thinicetele <group>
+ !thinicereseter <group>
+ !cardinaler
* For the best experience, use a combination of cardinaler, camera lock, and then thinice.
2D TEXT!
+ !text <text>
+ !text size <size>
+ !text color <r1> <g1> <b1> <r2> <g2> <b2> <rotation>
+ !text font <font>
+ !text align <alignX> <alignY>
+ !text rotation <degrees>
+ !text transparency <text> <stroke>
+ !text wrap
+ !text stroke <thickness> <r1> <g1> <b1> <r2> <g2> <b2> <rotation>
+ !text stroketype (round|bevel|miter)
+ !text resolution <resolution>
COPY AND PASTE!
+ !copy
+ !paste
EXPRESSION PARSER!
+ For the commands: powerup, local shoutblocks, damager, currencygiver/setter, and stat/flag/currency tele, you can provide an expression for the value.
+ As an example, !damager 10+20 would damage you by 30.
+ To enhance this, you can do math with stats!
+ As an example, !damager 20-{defense} would damage you for 20 - the defense stat.
NEW SHAPES!
+ Cylinder Cap, Flat Diamond, Diamond, Double Edge, Flat Triangle, Stairs-2, Stairs-4, Quarter Cone, Inverted Cube, Inverted Sphere
Switch bonuses
+ !switch timed <time>
+ Multigrouping is now a thing
OTHER NEW COMMANDS!
+ !globalshadows
+ !decal transparency
+ !decal pixelrender
+ !stat show <stat> <plr>
+ !stat show (no parameters)
+ !flag show <flag> <plr>
+ !flag show (no parameters)
+ !currency show <currency> <plr>
+ !currency show (no parameters)
+ !movable network
+ !healthtele <min> <max>
+ !resetall
+ !mobiletele
Other important changes
+ Two new skyboxes, Overcast and Snowy Mountains
+ !movable spin default speed reduced from 3 to 2
+ Sprint button should no longer cover jump button on mobile
+ !clickstattele fixed for real this time
+ !sound with no parameters resets sound
+ Soundblock localtrigger now works with volume and speed
3.0 Update Logs
Hello everyone, welcome to the newest update to Angelate! Featuring a new event that runs best with less players (lag moment), 3.0 is home to a new plethora of commands for you to play with! Here are the update logs below:
11/12/21 v3.0: Angelic Ascension
NEW MOBILE SUPPORT!
+ Mobile players can now join Angelate and even build!
- Keep in mind that since the game was designed for PC, there may be some quirks regarding mobile.
NEW AUTOMATION COMMANDS!
+ !movable spin <speed> <offset>
+ !movable follow <radius> <speed> <ignoreGravity>
+ !movable velocity <x> <y> <z>
+ !mtimetele <time>
SWITCHES!
+ !group <name> - Group all the target blocks, which serves no purpose other than for switches.
+ !group remove
+ !switch <groupName> <client|server> (defaults to client)
+ !switch ontouch <groupName> <client|server> (defaults to client, run on an existing switch)
+ !switch timer <time> <client|server> (defaults to client, run on an existing switch)
NPCs!
+ !npc create, !npc create <userId>, !npc create <savedId>
+ !npc save <nameId>
+ !npc remove
+ !npc edit
+ !npc vertexcolor <r> <g> <b>
+ !npc texture <id>
+ !npc dialog
ENHANCED PARKOUR: !damager, double jump, and more!
+ !damager <damage> <cooldown> * Use negative damage values to heal
+ !toggleregen
+ !doublejump <amount>
+ !powerup doublejump <amount> (Defaults to 2)
+ !powerup maxhealth <amount>
+ !powerup sprint <enabled> (Defaults to true)
+ !powerup sprintspeed <amount>
+ !forcefielder <time>
+ !checkpoint <name>
+ !checkpointtele <name>
CURRENCY!
+ !currency add, !currency remove, !currency display
+ !currencygiver <currency> <amount> <respawnTime>, !currencygiver <currency> <amount> <tag>
+ !currencysetter <currency> <num>
+ !currencytele <currency> <num>
+ !ctagreseter <currency>
EVEN MORE COMMANDS!
+ !skybox <skybox>
+ !skyboxchanger <skybox>
+ !shout <text>
+ !shoutblock <text>
+ !shoutblock localtrigger
+ !hidedecalsregion
+ !autodebris
+ !randomtele
+ !movable globalrespawn
+ !texture <id>
+ !texture transparency <amount>
+ !texture color <r> <g> <b>
+ !tele <x> <y> <z> - Offsets the player by <x> <y> <z>
+ !mtele <x> <y> <z>
+ !decal <name> - Use an existing Angelate texture!
+ !statreseter
+ !warplocation <id>
NEW SHAPES!
+ Corner Cylinder, Flat Corner Cylinder, Corner Cut Cylinder, Edge Cut Cylinder, Cone
Changes:
+ Dark mode hub
+ !warp <placeId> <warpLocation>
+ !soundblock localtrigger <loop> - Loops the soundblock
+ !movable autorespawn <time> <offset> - Respawns the movable <offset> seconds after <time>
+ !forcefielder on spawns sets forcefield duration
+ Fly has been reworked
+ !cmds re-added
2.15 Update Logs
Hello again, Angelate Players! I know it’s been an awfully long time since Version 2.14 dropped (almost a year ago… wow), but I’m here to announce that 2.15 has been released! Here is the update logs for 2.15, which is a significantly larger update than usual but just wasn’t able to break the 3.0 mark:
8/11/21 v 2.15: A Mix of Everything
NEW COMMANDS!
+ !desc
+ !effect type
+ !decal layer
+ !sp
+ !blockreset
+ !lock
+ !unlock
+ !team info
+ !showdecals
+ !movable clear
+ !bubblechat
+ !gravity
+ !fly
+ !whoplaced
+ !whochanged
ADJUSTED UI!
+ New Controls UI, which tells you controls and lets you set keybinds
+ World Menu overhauled, now world info and player list are two seperate sections you get to via pressing a button
MISC!
+ All commands where you modify a block have !ez variants automatically implemented
+ Codebase improvements
+ For some commands you can do !<command> get and it will tell you information about that specific property.
- Halloween crate removed from shop, it will likely go back on sale in October```