Animate script in loaded custom character

So i have a custom character that i load with a script, this script replaces the default character.
But it doesnt clone the animate script,i have tried to clone the animate into the custom character but it doesnt work.

			local animate = mug_character:FindFirstChild("Animate")
			
			if (animate) then
				animate.Parent = mug_model
				animate.Disabled = true
				
				task.delay(0.25, function()
					animate.Disabled = false
				end)
			end

1 Like

Start the game, when it is generated look at the model of your player and copy the script called “Animations”, once copied paste it in “StarterCharacterScript”. Open the script and change the running animation to yours and you’re done.
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