Animating a custom npc

For a few days now I have been trying to find a way to animate my already rigged and scripted npc that runs around and kills you, But I have only run into things that wont work for me. I do not want to just copy the animate script as that just seems too bugged with the type of character I have made. I want this to be simple like only walk, jump, fall, and idle but I do not want it interfering with my AI script. I know I am not supposed to ask for full out code, and I dont expect you to do that, but atleast tell me how to make my own simple but working script. The walking uses :MoveTo (I am saying this because it might be useful to know)

if you are able to help, big thanks

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The default animate script shouldn’t interfere with any of the movement

Use the default roblox animate script and just change the animation ids if you have custom ones

Script that the NPC moves to the players humanoidrootpart

I already tried this, like I said it was very bugged with my larger rig

I already made the movement, I just need the animations

Then make some animations on your NPC on the animaton editor, Tell me if theres a different issue because i have made many npc’s for my game so i should know what the problem is

sorry for the late response, I have been busy lately

anyways, These animations are already custom. Here are the idle and run:
robloxapp-20230204-1923032.wmv (1.3 MB)
robloxapp-20230204-1923570.wmv (1.3 MB)

but in test he just looks real weird, I couldn’t get him to stop for the idle but the walking is worse anyway. If you have any idea why this is happening, please let me know.

here is the bugged anim in test:
robloxapp-20230204-1925389.wmv (2.0 MB)

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Make sure you set the animations to its correct priority when you made them

Which priority should I set them to?

Depends on what the animation is, If its an action then u set it to action, Or if its an idle animation you set it to idle