Animating NPC Question

So I am animating an r6 NPC. I played the game and copied and pasted my character animations into a server script in the NPC with all of the children. I deleted the chat section of the script because it was giving me an error.

Yet, the NPC still slides and will not play the animations. I changed the join names to the same names as the player. But still nothing.

Any suggestions on what else to try?

Wait. I think it might be an r6 / r15 problem. Let me try that. … Nope, still sliding rather than playing the animations. Any suggestions?

All parts and joints are named correctly. Not getting any errors. Put in a print to see what animation it is playing and getting “none.” I have no idea why.

So you’re wanting a duplicated Character to follow the same animations as the character?
For that I did the same thing duplicating the Animate script as a Script instead of LocalScript. I then set it up like this copying all the children of the Player.Animate to the Char.Animate

AnimateExample

This fixed the issue I was having getting npcs to animate so hopefully it’ll work for you as well.

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