Animation acting weird when being played in game?

I’m making a sword and one of the swing animations is suppose to look like this:


A nice little motion that goes to the right.

However when I play it in game, it looks like this:


The right hand rotates to the left when it’s not suppose to.

This only happens when it’s played in game. If I import the animation from Roblox it looks the same as the first video. I don’t know if this is a problem with the default animation editor or something else. Is there any possible way I can fix this?

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It could be me, but I don’t see any difference in the two animations. Could you pause at the exact moment and point out the error?

Sure

It should be doing this:
this
But it’s doing this:
over this

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Try setting the animation priority to something higher than core in the animation editor. You’ll find it easily.

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Thank you, this fixed it. It was on action before, but I switched it to movement then back to action and now it’s working.

2 Likes