Animation being cancelled on turn?

So I have an animation play on walk made custom because I use a custom character and I dont happen to know a way on how to use the Animation script.

However, when done this is what happens;
https://gyazo.com/c84485f8777e6d906c9d34bac62815d3

I have the highest priority (action) I’m pretty sure.

Maybe with a custom character you could fix this issue, I have a custom character tutorial on my channel but the issue might be with your custom animation script.

I see what your doing, but I’m trying to use an AnimationController.

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I believe you can tween the animations using :AdjustWeight because if you’re walking pressing W, and then all of a sudden press D the animation resets.

How could this possibly help me?