When you lose a leg, I change your walk animation to be crippled. This works perfectly fine when I have just my left leg, just my right leg, or both (when I was testing) but when I lose both of them it kind of just tries to replay itself over and over, I have a feeling it’s because without legs the body parts are touching the ground which is making it glitch out a little? But I really don’t know why because I thought animations kind of ignored that and the lack of legs shouldn’t really matter? What do I do?
Try sending a video so we see what you mean
You did not provide any form of documentation (code). How you do expect us to help you?