I’m trying to make a simple swing animation for my game but there’s a problem.
The animation for some reason doesn’t follow what I did in the animator.
For example, the arms aren’t swinging fully and just leans the body lightly.
What it should look like:
What it looks like when I run it:
Are there other running animation tracks on the model that may be blending over the same limbs in the arm as this animation? You may want to cancel any currently running animationtracks before swinging if so.
Try disable the AnimationWeightedBlendFix in workspace.
AnimationWeightedBlendFix
workspace