Alright so I’ve been having this weird animation bug where in game the arms a positioned differently than how in studio animation editor is. It’s the same exact animation id and the studio functions normally but in game the arms behave strangely. It only happens to this specific set of animations too. Any info on this?
This should definitely be a blending issue probably with the idle animation. You can try playing with animation priorities or disabling the new animation engine.
To disable the new animation engine, create a bool attribute in workspace named “RbxLegacyAnimationBlending” and set it to true.
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looks like I totally forgot to change the animation priorities for the new animations I created, thanks for the remind!
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