So my friend is making a combat game and uses custom rigs which means animations aren’t being automatically replicated from client < server, would it be better to use the server to FireAllClients() or just run the animations through the server itself? I’ve never done much work with custom rig animations before (not for combat at least) so unsure myself, cheers!
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Hi!
Can you clear up a little, what does this means?
You can playback an animation though client or server or I might be don’t understand something that you mean
Animations played through the client if using R15 replicate to the server in most instances, however since we are using a custom rig (or skeleton if you so will) this doesn’t seem to happen, so I am just wondering whats the best practice with custom rigs for this situation, playing the animation on the server or by using a remote to tell all clients to play it instead