Animation doesnt play

script below. The animation does not play, and before you ask,
-Yes the animation is looped
-Yes the animation is set to action priority

local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local model = require(game.ReplicatedStorage.odm).CreateModel(game.Players.LocalPlayer)
local mouse = game.Players.LocalPlayer:GetMouse()
local tws = game['TweenService']
local lefthooked = false
local righthooked=false
local doublehook = false
local camera
repeat task.wait() until workspace.CurrentCamera
camera = workspace.CurrentCamera
print(model)
local animator = character:WaitForChild('Humanoid'):WaitForChild('Animator')
local rmT = animator:LoadAnimation(script.mRight)
local lmT = animator:LoadAnimation(script.mLeft)
local dmT = animator:LoadAnimation(script.doublem)
local function KeyDown(key)
    if key == 'e' and (mouse.Hit.p - character.HumanoidRootPart.Position).Magnitude <= 300 then
        if not lefthooked then
            model:CreateHook('Right', mouse.Hit.p)
            
            righthooked = true
            tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 100}):Play()
            rmT:Play()
        end
        if lefthooked then
            model:findDouble(mouse.Hit.p, 'Right')
            righthooked = true
            rmT:Stop()
            lmT:Stop()
            dmT:Play()
        end
        
        return
    end
    if key == 'q' and (mouse.Hit.p - character.HumanoidRootPart.Position).Magnitude <= 300 then
        if not righthooked then
            model:CreateHook('Left', mouse.Hit.p)
            
            lefthooked = true
            tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 100}):Play()
            lmT:Play()
        end
        if righthooked then
            model:findDouble(mouse.Hit.p, 'Left')
            lefthooked = true
            doublehook = true
            lmT:Stop()
            rmT:Stop()
            dmT:Play()
        end
        
        return
    end
    if key == 'a' then
        if lefthooked or righthooked then
            model:Turn('Left')
            tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(-1.5, 0, 0)}):Play()
            
            return
        end
    end
    if key == 'd' then
        if lefthooked or righthooked then
            model:Turn('Right')
            tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(1.5, 0, 0)}):Play()
            
            return
        end
    end
    if key == ' ' then
        if righthooked or lefthooked then
            model:StartBoost()
            tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 120}):Play()
        end
    end
end
local function KeyUp(key)
    
    if key == 'e' then
        model:DestroyHook('Right')
        tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 70}):Play()
        tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(0, 0, 0)}):Play()
        model:EndDouble()
        model:endTurn('Right')
        model:endTurn('Left')
        model:EndBoost()
        rmT:Stop()
        righthooked = false
        if doublehook then
            doublehook = false
            model:EndDouble()
            dmT:Stop()
        end
    
        
        return
    end
    if key == 'q' then
        model:DestroyHook('Left')
        tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 70}):Play()
        tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(0, 0, 0)}):Play()
       model:EndDouble()
        model:endTurn('Right')
        model:endTurn('Left')
        model:EndBoost()
        lefthooked = false
        lmT:Stop()
        if doublehook then
            doublehook = false
            dmT:Stop()
            model:EndDouble()
        end
      
        return
    end
    if key == 'a' then
        if lefthooked or righthooked then
            model:endTurn('Left')
            tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(0, 0, 0)}):Play()
            return
        end
    end
    if key == 'd' then
        if lefthooked or righthooked then
            model:endTurn('Right')
            tws:Create(character.Humanoid, TweenInfo.new(.4), {CameraOffset = Vector3.new(0, 0, 0)}):Play()
            return
        end
    end
    if key == ' ' then
        if righthooked or lefthooked then
            model:EndBoost()
            tws:Create(camera, TweenInfo.new(.6), {FieldOfView = 100}):Play()
        end
    end
end
mouse.KeyDown:Connect(KeyDown)
mouse.KeyUp:Connect(KeyUp)

What is the game created by? Is the animation created by you? The animation and game must be made by the same creator for it to work.

Yes, the animation is our group’s animation, as i forgot to mention. It is the published by the same group which holds the game.

If there both published by the same group, then it may be something to do with the code. Try adding print() statements to see which parts of the code work.

alr, i’ll get back to u in a second

Alr, i printed track.IsPlaying and it printed true… very weird

try printing right after the animation plays. Just print any string like “Success.” Does it work?

Yes, it does. I have a print under every play

maybe replace that with Animator