Animation Dummy, NPC

Hi, I’m new here. I created a waving NPC (Dummy) and decided to change his appearance. The clothes are very easy to add, but my problem is that I wanted to replace his head (a converted one) with another one from the ready-made model on the market. The rest of the body is moving and the head is still. I want a head replaced from a different model to work properly like on a newly created NPC (Dummy). Is there a scenario for this? maybe I’m doing something wrong, please help.

Did you make sure to re-rig the new head? If not, here’s a plugin to do it:

If all you are doing it changing the head, and both heads are meshes, simply copy the MeshId from the new head, and past it into the Mesh located in the old head. That will save you having to re-attach the head.

Finally, you may have to re-animate it. Select the animation editor, and make the animation. Set its animation type to Action, export it, and put the animation id into your script.

Hope this helps

unfortunately I can’t do it, would you be so kind and post a tutorial?