Animation Editor doesn't properly reset LowerTorso.RightHipRigAttachment after using IK

When using the IK solver in the Animation Editor, LowerTorso.RightHipRigAttachment does not reset to its default orientation of 0,0,0 when you stop editing. This is not a problem w/ the IK dragger (tested w/ the same constraints). Once the joints are forced to be recalculated, the leg will be displaced. This occurs on all R15 rigs.

AnimationEditorIKRepro.rbxl (28.3 KB) – This is a place file with a dummy rig, and a script to monitor changes to the RigAttachments.

Steps to reproduce:

  1. Run the script in the place file (ServerScriptService.Script)
  2. Open the Animation Editor, and enable IK
  3. Get the leg placement to change
  4. Disable IK, or close the Animation Editor
  5. Observe the output

Thanks for bringing this to our attention and providing a repro/video. I’ll look into it!

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This is still an issue, any updates on this?