Animation Event Firing With Out The AnimationTrack Having The Event

So I recently made a Animation Event Handler Module script, which
creates a custom class/object to connect to all the necessary events which i have already coded in, the problem here is that when I ran the script it fired 3 times(ex. event: “PlayBoltBack”) at the exact same time to the animations event connector when ONE of the animationtrack fired the event(I created a new object for 3 different animations each) , this shouldnt be happening as none of the animation events in each of the 3 animations that i created the object for is set to fired at the same time, i tried to make a local function inside of the object it self but it didnt work, and i made sure that there wasnt any other factors in either the script that required the module or the animation itself, that might have caused this.

Entire Module Code:

SOLVED

Solved, it turns out its the remote event causing problems

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