Animation Exceeds Limits although i have no scripts that play animations

I was play-testing my game and after playing a while, I got a error that “AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played.” My game has no scripts that play animations, and uses no animations except for the default roblox ones. (i dont have a custom animate script) I have a feeling that its caused by climbing as I have a lot of tall ladders (that are tilted a bit) but I don’t really know why this happens. It’s really annoying so if someone can find a workaround for this it would be really appreciated.

Just a small update:
I tested my game again, using a loop to get animation tracks playing every second. After playing for a while, it printed out something really weird:
[1] = WalkAnim,
[2] = WalkAnim,
[3] = ClimbAnim,
[4] = Animation1,
[5] = WalkAnim,
[6] = FallAnim,
[7] = WalkAnim,
[8] = FallAnim,
[9] = ClimbAnim

why is it printing out multiple walks

can anyone help? i’m still stuck

I found a post that can help, you have to look through the replies for your specific issue though.
https://devforum.roblox.com/t/help-troubleshooting-animationtrack-limit-of-256-tracks-for-one-animator-exceeded-new-animations-will-not-be-played/2577096/13

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