Animation for tool is offset, or scaled incorrectly when played on the player. Any advice on how to fix it?

  1. What do you want to achieve? Keep it simple and clear!
    I want to fix my tool holding animation to be consistent from the dummy to the player.

  2. What is the issue? Include screenshots / videos if possible!

The animation when on a dummy looks like so;
image

But when the same animation is on the player, it looks like this;
image

Hopefully you noticed that the left hand is not in the correct spot compared to the dummy.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I have spent a lot of time trying to search for answers/solutions and came up empty handed. Maybe I just typed it up the wrong way, or it’s a really simple fix that I somehow haven’t found yet. I’ve tried disabling all other animations on the character, turning off needing a handle, and republishing the animation.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

I have been frustrated by this issue for over a week now, and I just cannot seem to find anyone who has a similar issue, and I can’t find the solution myself. Please, if you have any advice, it is very much appreciated, thank you.

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