Animation Graph Editor shows disconnected nodes on load

When I load into my graph, I see places, specifically in my Blend2Ds (though not sure it’s limited to that) where the graph nodes show disconnected but I think they are still connected because the graph works.

Expected behavior

The graph should show connected nodes so I don’t have to reconnect them everytime.

1 Like

Hi there, thanks for your report!

We have been able to reproduce your issue and are working on a fix.

Cheers!

Edit: We might have found a slightly different error. In our case some curves were not rendered, but at least the different inputs were still present in the Blend2D node. In your screenshot the Blend2D node seems to have lost all its inputs.

Could you please attach a private message to this bug report with the place containing your graph? That would help a lot!

I have too had this issue on numerous occasions, except not just on load, sometimes it’d just not render if said curve(s) weren’t on screen.

I have to disconnect and reconnect the nodes if I want to see them or alternatively reset studio - which I am not going to do all the time.

Hi there,

It appears that using long node names can indeed break connections. While we analyze that issue, a quick workaround would be to rename your clip nodes. Note that you DO NOT have to rename the assets themselves, they can keep their original name.

You can rename a node by double clicking on its header.

Hope this helps!