When I load into my graph, I see places, specifically in my Blend2Ds (though not sure it’s limited to that) where the graph nodes show disconnected but I think they are still connected because the graph works.
We have been able to reproduce your issue and are working on a fix.
Cheers!
Edit: We might have found a slightly different error. In our case some curves were not rendered, but at least the different inputs were still present in the Blend2D node. In your screenshot the Blend2D node seems to have lost all its inputs.
Could you please attach a private message to this bug report with the place containing your graph? That would help a lot!
It appears that using long node names can indeed break connections. While we analyze that issue, a quick workaround would be to rename your clip nodes. Note that you DO NOT have to rename the assets themselves, they can keep their original name.
You can rename a node by double clicking on its header.