Currently, Sequence nodes are pretty unreliable and will stop working entirely under various configurations:
- The sequence node will break if it is fed a clip with a trim that has a
TrimStartandTrimEndof equal value (usecase for doing this is holding a static pose for mask blending, as we do not have aPosenode yet) - The sequence node will break if it is fed a clip with a trim that has a
TrimStartorTrimEndthat is greater than or equal to the actual length of the animation. E.g. if an animation has a length of 0.67 seconds, then aTrimStartof 0.67 seconds or higher will break the sequence node - The sequence node will break if it is fed a clip whose
TrimEndis smaller than itsTrimStart. - The sequence node will ignore “wait for trigger” fields, and instead immediately resume them if the “default transition” is not set to “wait for trigger”.