Hi Creators,
Today, we’re introducing more settings to the Animation Clip Editor Importer so you can import animations faster and with more control. We’ve also updated the Importer so that animations are automatically added to the AnimSaves when importing a model.
New Animation Clip Editor Importer Settings
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Rig Scale: We now support customizing the scale of your animations. If the scale of your animations don’t match the Stud you can set the scale upon importing to correct it and simplify your workflows. You can also modify the scale factor to directly scale the animation.
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Rest Pose Source: Previously, when importing an animation from the Animation Clip Editor the rest pose would always be determined by the first frame of the first track, but this may not be ideal in all cases. You can now specify which track to get the rest pose from.
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Rig Type: You can now specify the rig type of your animation, either R15 or Custom.
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UI Improvements: The size of the Animation Clip Editor Importer window will now dynamically scale to fit into the size of your Animation Clip Editor window. When it’s scaled down, a scroll bar will appear to let you see all the options at this reduced size.
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Animation Track Selection: You can now specify which animation track on the selected file you want in the Animation Clip Editor.
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Saving Animations on Import: When importing 3D models from the Universal Importer, the animation data on that model will now automatically save under AnimSaves. Previously, creators had to select the model and then separately import the animation from Roblox when opening the Animation Clip Editor.
How to Use
When importing an animation from the Animation Clip Editor, a dialogue box will appear after you select the file you want to import. The dialogue box will show the options outlined above, giving you the ability to customize your animation import settings.

Please share any feedback with us below.
Thank you!
FAQs
What’s the difference between Imported Rig and Imported Rig (Zeroed Rotations)?
- Imported Rig gets the rest pose from the rig in the file imported. Imported Rig (Zeroed Rotations) does the same, but will zero the rotations of all bones of the rig before getting the rest pose.
What is R15 vs Custom?
- R15 is useful for automatically supporting a variety of Roblox functionality, like emotes, humanoids, etc. Custom is useful for when you want to create non-humanoid characters with custom rigs.
How large is a stud in terms of a scale unit?
- A stud is 0.28 meters, or 11.02 inches.




