My animation does not play correctly, neither in Studio nor in-game; it only looks correct in the animaton editor. The first video shows how it looks in the animation editor, the second & third ones shows how it looks when testing the game.
In the editor
In-game, slowed down using Track:AdjustSpeed(x);
In-game, normal speed
So far I’ve found a lot of articles related to my issue on the devforum, but no solution have worked for me yet. I’ve tried changing the animation priority, and disabled any script that interferes with the viewmodel. I’ve tried re-uploading the animation, re-exporting it, restarting Studio, published and played the game on a real server, but nothing have worked so far. For what it’s worth, I’m using the curve editor in Roblox’s standard animation editor.