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I expect same animation with same rig except adding humanoid and humanoidRootpart
What is the issue? Include screenshots / videos if possible!
I cannot include screenshot though, the root rig orientation changed when adding humanoid and HumanoidRootPart to custom rig.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Unfotunatly only what I think I could do is change all animation root part, if i want animate them as Humanoid.
It’s hard to say what your problem is, but based on a brief description, I can probably suggest possible fixes:
The HumanoidRootPart should be facing forward (on the Z axis)
After adding the HumanoidRootPart, make sure that it is properly connected to the rest of the model via the Motor6D (usually connected to the torso/lower body)
If you’ve played animations through AnimationController before, after adding Humanoid, you need to use the Animator nested in Humanoid
If the orientation of the model was different before adding Humanoid, you may need to redo the animations or edit it (depending on where you did it in MoonAnimator, Blender…) taking into account the new position of the root.
The HumanoidRootPart should be facing forward (on the Z axis)
This is what I wanted know!
I think the issue is that animations played through an AnimationController work as expected, since that’s how they’re created. However, when using a Humanoid, the HumanoidRootPart automatically faces forward from its current orientation, which affects how the animation plays.
I actually animate through Humanoid/Animator, so this is not the issue.