Animation is not working as intended

Hey everyone, well I am having a problem with the animation issue happening. Even though the throttle is disabled.

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Have you tried using different AnimationPriorities? (try Action2.)

yes I have tried that still did not work.

Try increasing the weight of the shooting and the reloading animation.

Might have found a fix. In the script that handles the reloading animations and whatnot, there should be something similar to [the programming representation of the animation]:Play()

:Play() has 3 additional parameters AFAIK - :Play(the decay time of the animation, the animation weight, the animation speed).
The weight is a float value that ranges from 0-1, I think. Weight your reload animation with a value by adding some extra numbers inside your :Play() function. Example: YourAnimation:Play(nil, 1, 1). The second parameter denotes the weight of the animation. A weight of 1 means that the animation being played will be prioritized. I had some issues with my animations too, and this fixed it.

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Edit: If that doesn’t work, then try setting the weight of your idle animation to 0 using the aforementioned methods and set the target animation’s weight to a value higher than 1 until you get your desired results.

Hope this helps!

I got the solution, make a boolean attribute, named RbxLegacyAnimationBlending. Then enable it. I don’t know how this works but it worked

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