The animation in blender has movement but in Roblox it doesn’t move it just changes pose how do i fix this
What keying set are you using in Blender?
If you’re not registering location this data will not be passed to Roblox even if it looks fine on Blender.
Also, I don’t know if animations are the best way to do what looks like you’re trying to do:
if that rig has to hit a boat (that its location isn’t predictable like it is in cutscenes) then I’m 75% sure animations are not the way to go as it wouldn’t hit the target some (or most) of the times, you should use bezier curves or something similar.
I have never tried anything like this, don’t consider my advice 100% a fact, these are just my thoughts.
The bones only move from the mesh itself, not from the environment. Moving bones does not make the mesh move.
This. You must play the animation then move the model. Easiest way is to attach a humanoid then move it because humanoid movement/changes are automatically broadcasted to server. So all clients are in sync including moving and playing and animation. Relieves you from sending Events and synchronizing it across all clients (: