Animation looks way different on the server

Hello, I tried to make a crouching system for me and my friend’s game but I ran into an issue while trying to apply an animation to the player.

Upon switching the view to server side, I noticed that it doesn’t look quite the same.

Information

  • I’m loading the animations by changing the values inside of the “Animate” script on the character ( from a localscript )
  • The idle animation’s priority is set to Idle, while the walk animation’s priority is set to Action.

The following screenshots show what my idle animation looks like on both the server and the client. I’m not sure if this is a glitch and if it’ll look normal on other clients, but let me know if so.

Client side view
image

Server side view
image

What could I do to fix it? Any help is appreciated.

( also i don’t know if this is the right category :skull: )

Fixed it by stopping all the animations before changing the values in the " Animate " script.

for i, v in pairs(game.Players.LocalPlayer.Character.Humanoid.Animator:GetPlayingAnimationTracks()) do
	v:Stop()
end
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