Animation not acknowledging certain object keyframes?

Hello guys, I’m reposting a problem I have. So I animated a gun reload animation using the default roblox studio animation editor, and alongside the arms I have animated an object called “Mag” as well. The keyframes are there and when I play the animation inside the editor, everything works perfectly fine. But when I play the animation, it fails to acknowledge that the Mag’s keyframes exist, so the mag ends up moving weird with it’s Motor6D attachment. I’m not sure how I should fix this as I’ve spent the past 7 hours narrowing down my options. I’ve tried re-animating it, re-uploading it, enabling massless, Motor6D and Rig names are the same, I’ve added a “RbxAnimationBlendingLegacy” or whatever that boolean value was in the workspace attributes, I really do not know what to do and why roblox is ignoring the keyframes of my Mag. It’s annoying and frustrating. Maybe I should switch to blender animating.

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Have you solved this yet? I’m having the same issue.