Animation not lining up correctly in game (Default animation editor)

In studio his hand rests on all the ladder rungs:

When the animation is played in the game he doesn’t align correctly to grab them:

Not sure because in game he seems to be a few studs above his position in the editor, but I don’t know why he moves.

Set the weight property of the animation to something like 100.

1 Like

Tried it and the property is set correctly, but nothing seems to have changed. This should be the only animation playing on the character (its an empty NPC) so I think weight is irrelevant.

Another animation completed, same issue.

Studio:

Game:

The rig is on the exact same coordinates and the same animation is playing.