In studio his hand rests on all the ladder rungs:
When the animation is played in the game he doesn’t align correctly to grab them:
Not sure because in game he seems to be a few studs above his position in the editor, but I don’t know why he moves.
Set the weight property of the animation to something like 100.
Tried it and the property is set correctly, but nothing seems to have changed. This should be the only animation playing on the character (its an empty NPC) so I think weight is irrelevant.
Another animation completed, same issue.
Studio:
Game:
The rig is on the exact same coordinates and the same animation is playing.