As the title says. The character plays the animation looped(Playing the animation on the server). But on the client the animation only plays once. I don’t seem understand how that works but it happened. Any help would be much appreciated!
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/asset/?id=" .. id
local characterId = player.Character:SetAttribute("ID", id)
local track = player.Character.Humanoid:LoadAnimation(animation)
track.Looped = true
track:Play()