Animation not looping on client but does on server

As the title says. The character plays the animation looped(Playing the animation on the server). But on the client the animation only plays once. I don’t seem understand how that works but it happened. Any help would be much appreciated!

    local animation ="Animation")
    animation.AnimationId = "" .. id
    local characterId = player.Character:SetAttribute("ID", id)
    local track = player.Character.Humanoid:LoadAnimation(animation)
    track.Looped = true
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I believe this is a known issue around the community I’ve read a post about this a year ago I think. I’m not sure if the issue is fixed or anything that would mark your issue as a bug, but I will try and find this topic if I can.

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Thanks I will be waiting for a response from you.