This might just be because I’m tired, but I just don’t understand why my animation is playing out the way it is. I’ve checked and the bodyattach orientation is indeed 0. But why isn’t it playing properly?
Currently I’m using headstackks method of animating tools.
https://gyazo.com/fad1348735f935a283c4586d10175832
Heres what the orienation of the bodyattach part should be at, at the end of the animation:
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Here’s where it is when in game:
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And yes, I did set the animation priority to action