Hello!
This is my first time posting a topic on the developer forum so I hope some people can help me with my problem.
What do I want to achieve?
I want to make this animation play by scripting but it isn’t working.
What is the issue?
So basically I want to make a electric chair for my V2 up coming prison game called Eastside. There’s a lever that you pull and once it goes down the invisible seat goes to a certain position to preform the animation, kills the person, then the animation seat goes back to the usual position. The problem is that the animation that is suppose to play wont play for the other person
What solutions have you tried so far?
My solutions I’ve tried so far are putting the animation script in a different script so when the lever pulls down then it would enable the script so the animation could play.
By the way both of them are in a normal script
The script that enables it
local proximityprompt = script.Parent.Parent.Trigger:WaitForChild("ProximityPrompt")
local Players = game:GetService("Players")
local tweenService = game:GetService("TweenService")
local debounce = true
local Lever = script.Parent.Parent.Trigger
local DC = script.Parent.Parent["Eletric Chair Seat"]
local Down = tweenService:Create(Lever,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Position = Vector3.new(-488.287, 50.74, 60.115)})
local Up = tweenService:Create(Lever,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Position = Vector3.new(-488.287, 51.263, 60.115)})
proximityprompt.Triggered:Connect(function(Player)
if Player.Team == game.Teams["High Command"] then
if debounce == true then
debounce = false
Down:Play()
wait(1)
DC.Position = Vector3.new(-476.187, 50.967, 63.111)
script.Parent.Animation.Disabled = false
script.Disabled = true
wait(5)
script.Disabled = true
script.Parent.Animation.Disabled = true
script.Parent.Kill.Disabled = false
wait(1)
script.Parent.Kill.Disabled = true
DC.Position = Vector3.new(-476.074, 49.367, 63.42)
Up:Play()
end
end
end)
The animation script
seat = script.Parent.Parent["Eletric Chair Seat"]
function added(child)
if (child.className == "Weld") then
local human = child.part1.Parent:FindFirstChild("Humanoid")
if human ~= nil then
anim = human:LoadAnimation(seat.sitanim)
anim:Play()
end
end
end
function removed(child2)
if anim ~= nil then
anim:Stop()
anim:Remove()
end
end
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)
Please let me know if I did anything wrong.
Thank you.