Hello, i made this script and im trying to make it where if there is an animation playing when the tool is unequipped it stops but this kinda works and sometimes it still plays
wait(1)
local OrginialShirt = game.Players.LocalPlayer.Character.Shirt.ShirtTemplate
local OrginialPants = game.Players.LocalPlayer.Character.Pants.PantsTemplate
local animation = script.Parent.Model.Animation:WaitForChild('Animation')
local humanoid = script.Parent.Model:WaitForChild('Humanoid')
local Move = humanoid:LoadAnimation(animation)
local AnimationPlaying = false
local Lift = false
local LiftUp = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Model.Animation.LiftUpWithHand)
local Player = game.Players.LocalPlayer.Character
script.Parent.Equipped:Connect(function()
local Player = script.Parent.Parent
Player.Shirt.ShirtTemplate = "rbxassetid://900707891"
Player.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=5971135677"
wait(1)
LiftUp:Play()
Lift = true
wait(0.7)
AnimationPlaying = true
Move:Play()
end)
script.Parent.Unequipped:Connect(function()
Player.Shirt.ShirtTemplate = OrginialShirt
Player.Pants.PantsTemplate = OrginialPants
if Lift then
Lift = false
AnimationPlaying = false
print("AnimationStopped")
LiftUp:Stop()
Move:Stop()
if AnimationPlaying then
print("AnimationStopped1")
AnimationPlaying = false
Move:Stop()
end
end
end)
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Human = Character:WaitForChild("Humanoid")
local Shirt = Character:WaitForChild("Shirt")
local Pants = Character:WaitForChild("Pants")
local OrginialShirt = Shirt.ShirtTemplate
local OrginialPants = Pants.PantsTemplate
local Model = script.Parent:WaitForChild("Model")
local Anim = Model:WaitForChild("Animation")
local Animation = Anim:WaitForChild("Animation") --is this correct? an instance named animation inside another instance named animation
local Humanoid = Model:WaitForChild('Humanoid')
local Move = Humanoid:LoadAnimation(Animation)
local LUWH = Anim:WaitForChild("LiftUpWithHand")
local LiftUp = Human:LoadAnimation(LUWH)
local Tool = script.Parent
local AnimationPlaying = false
local Lift = false
Tool.Equipped:Connect(function()
local Player = Tool.Parent
Player.Shirt.ShirtTemplate = "rbxassetid://900707891"
Player.Pants.PantsTemplate = "rbxassetid://5971135677"
task.wait(1)
Lift = true
LiftUp:Play()
task.wait(1)
AnimationPlaying = true
Move:Play()
end)
Tool.Unequipped:Connect(function()
local Player = Tool.Parent.Parent
Player.Shirt.ShirtTemplate = OrginialShirt
Player.Pants.PantsTemplate = OrginialPants
if Lift or AnimationPlaying then
Lift = false
AnimationPlaying = false
LiftUp:Stop()
Move:Stop()
end
end)
Is “Model” different from the character? I’m assuming it’s a model inside the tool. I made some slight changes however and made more references for ease.