Animation not stopping?

Okay, so I made a block move in a fighting game, and it works just fine usually… However, if someone spams the key then for some reason the animation doesn’t end?

BlockScript:

local Event2ElectricBoogaloo = game.ReplicatedStorage.BlockEvent2ElectricBoogaloo
local Stunned = script.Parent.Stunned
local UsingMove = script.Parent.UsingMove
local Players = game:GetService("Players")
local Player = Players:GetPlayerFromCharacter(script.Parent)
local Blocking = script.Parent.Block
local Parrying = script.Parent.Parry
local AnimEvent = game.ReplicatedStorage.AnimEvent
local Anim = game.ReplicatedStorage.Anims.Block
local Debounce = false
local CD = 1

local function ParryTime()
	Parrying.Value = true
	wait(0.15)
	Parrying.Value = false
end

local function OnEvent(Plr)
	if Plr == Player and Stunned.Value <= 0 and not UsingMove.Value and not Blocking.Value and not Parrying.Value and not Debounce then
		print(Debounce)
		UsingMove.Value = true
		Debounce = true
		Blocking.Value = true
		ParryTime()
		AnimEvent:FireClient(Plr, "Start", 1, Anim)
	end
end

Event.Event:Connect(OnEvent)

local function On2ndEvent(Plr)
	if Plr == Player and Blocking.Value and Stunned.Value <= 0 and Debounce then
		UsingMove.Value = false
		Blocking.Value = false
		AnimEvent:FireClient(Plr, "Stop", 1, "Block")
		
		wait(CD)
		
		Debounce = false
	end
end

Event2ElectricBoogaloo.OnServerEvent:Connect(On2ndEvent)

AnimScript:

Player.CharacterAdded:Wait()

game.ReplicatedStorage.AnimEvent.OnClientEvent:Connect(function(WhatDo, Speed, Animation)
	local Char = Player.Character
	local Human = Char:WaitForChild("Humanoid")
	local Animator = Human:WaitForChild("Animator")
	
	if WhatDo == "Start" then
		local Anim = Animator:LoadAnimation(Animation)
		Anim:Play()
		Anim:AdjustSpeed(Speed)
	elseif WhatDo == "ChangeSpeed" then
		local Anims = Animator:GetPlayingAnimationTracks()
		local Anim = nil
		
		for i, v in pairs(Anims) do
			if v.Name == Animation then
				Anim = v
			end
		end
		
		if Anim then
			Anim:AdjustSpeed(Speed)
		end
		
	elseif WhatDo == "Stop" then
		local Anims = Animator:GetPlayingAnimationTracks()
		local Anim = nil
		for i, v in pairs(Anims) do
			if v.Name == Animation then
				Anim = v
			end
		end
		
		if Anim then
			Anim:Stop()
		end
	end
end)

Normal:
robloxapp-20221212-1035491.wmv (450.7 KB)

When mashing:
robloxapp-20221212-1036030.wmv (833.5 KB)
(for the record it keeps holding that pose even if you stop mashing)

maybe if u created animation using moon animator, roblox animator or smth like that, uve chosen looped parameter. hope it will help