It will play perfectly the first time the animation is played in game but then if i do the same exact thing again it doesnt work.
what does the animation look like?
What animation state is it? and what are you trying to do.
Im trying to make a power up animation where everytime you hold Q it does the animation
It looks like goku when hes powering up
have it be a looping action and when your done stop the animation. and when you go back replay the animation
Thats how it works right now, ill paste the entire script so u could help me.
local rs = game.ReplicatedStorage
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://7329829970"
local pressed = false
rs.Charging.OnServerEvent:Connect(function(player, value)
pressed = true
if player.Skills:FindFirstChild("ManaChargeI") ~= nil then
local char = player.Character
local track = char:WaitForChild("Humanoid"):LoadAnimation(animation)
if value == "IsCharging" then
track:Play()
local FX1 = game.ReplicatedStorage.ManaCharge:clone()
FX1.CFrame = char.HumanoidRootPart.CFrame
FX1.Parent = char
game.Debris:AddItem(FX1,9999999)
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
while pressed == true and char.Humanoid.Mana.Value < char.Humanoid.MaxMana.Value do
wait(.1)
FX1.CFrame = char.HumanoidRootPart.CFrame
char.Humanoid.Mana.Value += 1
end
elseif value == "IsNotCharging" then
char.Humanoid.WalkSpeed = 16
char.Humanoid.JumpPower = 50
pressed = false
char:FindFirstChild("ManaCharge"):Destroy()
track:Stop()
end
end
end)
when your stopping instead of using track:Stop() do
for _, track in ipairs(Humanoid:GetPlayingAnimationTracks()) do
if track.Name == "Animationname" then
track:Stop()
break
end
end
Omg ur legit a genius idk how u did it but omg u are so smart thank you so much!
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no problem buddy hope you do good on your game!!!
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