Hello, i have a custom character here with mesh deformation, The animation was working just fine at first and when i added a humanoidrootpart the animation bottom then went on the back and i can no longer add any bones to animate with. Lmk if you know a solution!
I’m no expert but you can try to find the weird head rotation in game by clicking in the model and finding the rotation via explorer, then patch it in the animation by swapping the integer for why it’s wrong.
For example. Say that it’s 33 degrees off on the x axis
On the animation just make it -33 on the x axis