Animation on non-humanoid working fine in Studio, not in game though

I know there are tons of other posts but none have helped unfortunately.

I have a script that clones and sets a rig, colors it from an argument sent by an event, and then plays an animation. It works perfectly in Studio, and tests where I have multiple clients. In the local server test, it works fine in the server’s view too. The issue comes when it’s in game. The rig is created and colored, but there is no animation. There aren’t any errors anywhere either. My profile and the group that the place is published under have the animated. I am using an AnimationController if that matters. Any ideas? Thanks all for your help.

I’m assuming ‘animated’ means animation; if the place is under your group, you need the group animation ID, otherwise if the place is under your profile, you need your individual animation ID.

I’m saying this because it could be that you’ve mixed up the animation IDs; perhaps your game is a group game but you are using the animation ID for your profile instead, or vice-versa.

Otherwise if it is working in all other cases, I’m not sure what the issue could be other than replication. Even then, I only say this because you haven’t specified how the animation isn’t working, and whether it is played locally/by the server.

Sorry, I left some info out. Thanks for your response.

The animation is being played by the server with the group’s animation ID.