local UIS = game:GetService(“UserInputService”)
local RP = game:GetService(“ReplicatedStorage”)
local player = game:GetService(“Players”).LocalPlayer
local char = player.Character
local Anim = char:WaitForChild(“Humanoid”)
local cam = workspace.CurrentCamera
local root = char.HumanoidRootPart
local autoRotate = false
local mouseLock = false
local speed = 0.3
local mouse = player:GetMouse()
local LS = mouse.LeftShoulder
local RS = mouse.RightShoulder
local plr = player.PlayerScripts
local gui = plr:WaitForChild(“GUI”)
local y = gui:WaitForChild(“y”)
local x = gui:WaitForChild(“x”)
local inp = gui:WaitForChild(“inp”)
local DisableController = false
local ui = player:WaitForChild(“PlayerGui”):WaitForChild(“MainUI”):WaitForChild(“mouse”)
local UIS = game:GetService(“UserInputService”)
local hum = char:WaitForChild(“Humanoid”)
local root = char:WaitForChild(“HumanoidRootPart”)
local neck = char:WaitForChild(“Neck”)
local cam = game.Workspace.CurrentCamera
local h = 50
local w = 50
local mouse = player:GetMouse()
local deb = false
local Anim = char:WaitForChild(“Humanoid”)
local Auto = Instance.new(“BoolValue”,Anim)
Auto.Name = “Auto”
local Touch = Instance.new(“BoolValue”,Anim)
Touch.Name = “Touch”
local Back = Instance.new(“BoolValue”,Anim)
Back.Name = “Back”
local Text = Instance.new(“StringValue”,Anim)
Text.Name = “Text”
local a = Instance.new(“BoolValue”,Anim)
a.Name = “A”
local b = Instance.new(“BoolValue”,Anim)
b.Name = “B”
local c = Instance.new(“BoolValue”,Anim)