I’m working on an animation someone shared with me, but I’m running into an issue. The animation is rigged to a model where all the part names have a “1” at the end (e.g., “LeftArm1” instead of “LeftArm”). Because of this, the animation doesn’t play on standard rigs with normal part names.
If I try renaming the parts in Studio to match, the animation won’t load at all.
Is there a way to fix this from the animation side—like renaming the parts the animation is targeting—so it works with regular rigs?