Animation pausing MoveTo

I’m attempting (key word here) to make a temple run sort of game. I saw all the knock offs, and I was like, why not try to make a good version. Ok back to the problem.

I disabled the character controls and created my own movement functions and animations. Slide, Jump, Dodge right, Dodge left. And I used Humanoid:MoveTo to make the character Involuntarily “run”.

But sometimes, when I dodge, or slide, it just pauses the moveto and it waits at the position until I do another animation.

I’m gonna try to get video footage, but it’s pretty inconsistent.

Any help is greatly appreciated.

Here’s the video of it. I just pause there.
Image from Gyazo