Animation plays differently in Studio

Hello! I am new to the dev forum so please correct me if i make any mistakes in this post.

I have made a sword swinging animation that moves the sword into a direction to hit other players easier, except the sword doesn’t move at all in studio. I have tried disabling ClientAnimatorThrottling and have gotten no luck.

https://gyazo.com/b93e7086aef997790e950567cba57992 (animation editor)
https://gyazo.com/3c3bd344ae8d971baedf0629b91c8e0b (studio)

Please let me know if you have a solution for this. Thank you!

4 Likes

so it moves in the real game but not studio?

2 Likes

It does not move in the actual game nor studio.

1 Like

i see your problem, in the animation editor goback to that animation but instead of making it a core anim, make it an idle or action animation thats how you can solve the issue.

1 Like

is the weld a motor6d? and if so; are the parts and welds all named the same in and out of the editor?

1 Like

The only part is the Handle, it’s named the same and it still doesn’t play correctly.

make sure the handles name is handle with a lowercase or not named Handle with a capital and “RequiresHandle” is off on the tool.

Also extra reminder make sure to use a Motor6D constraint not any other kind of Weld.