Why does Roblox animations in the Roblox Engine run so well with only rotational joint animations. But you can’t move bones position as an animation without Roblox not knowing what vertices to move from the weight map?
As you can see, in the Roblox Engine. The whole button moves.
How do I get this to work in Roblox?
Here’s my workaround.
Using Rotational animation instead of position based.
Armature looks awful.