As the title suggests, I was making a gun system comprised of only a couple of basic animations when I encountered this bug. The left side is where I spammed C (crouch) where the animation played and stopped smoothly, however that isn’t the case when the animation replicates to other clients (right side).
Could anyone tell me why this happens, and how can this be resolved? I’ve tried loading the animation via an Animator, which have been created on the server as many article said but nothing changed.
Additional Detail:
The animations will match up almost perfectly when I’m moving, but will be as the video shown if I were standing still.