You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to take an animation I made with an item in it and have it work in game -
What is the issue? Include screenshots / videos if possible!
The items do seem to sit in the animation right, its like they are welded to the arm instead of a motor6D -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I completely redid the animation but it still isn’t working so I’m at a loss
-- This is a server script script
local LanternCP = Lantern:Clone()
local HandleCP = Handle:Clone()
local Char = player.Character
local LanternP = LanternCP.LightPart
local anim = Char.Humanoid.Animator:LoadAnimation(ANIM)
LanternCP.Parent = Char
HandleCP.Parent = Char
local Hand = Instance.new("Motor6D")
local Hinge = Instance.new("Motor6D")
Hand.Parent = Char.RightHand
Hand.Name = "Hand"
Hand.Part0 = Char.RightHand
Hand.Part1 = HandleCP
Hinge.Parent = HandleCP
Hinge.Name = "Hinge"
Hinge.Part0 = HandleCP
Hinge.Part1 = LanternP
anim:Play()
Notes-
All the items are, unanchored, false can can collide , and massless. Pics below 1 is the anim in studio and 2 is how it is in game/test

