Animation Script issue (Redo because I think wrong category)

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to take an animation I made with an item in it and have it work in game
  2. What is the issue? Include screenshots / videos if possible!
    The items do seem to sit in the animation right, its like they are welded to the arm instead of a motor6D
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I completely redid the animation but it still isn’t working so I’m at a loss

-- This is a server script script 

local LanternCP = Lantern:Clone()
	local HandleCP = Handle:Clone()
	
	local Char = player.Character
	local LanternP = LanternCP.LightPart
	local anim = Char.Humanoid.Animator:LoadAnimation(ANIM)
	
	LanternCP.Parent = Char
	HandleCP.Parent = Char
	
	local Hand = Instance.new("Motor6D")
	local Hinge = Instance.new("Motor6D")
	
	Hand.Parent = Char.RightHand
	Hand.Name = "Hand"
	Hand.Part0 = Char.RightHand
	Hand.Part1 = HandleCP
	
	Hinge.Parent = HandleCP
	Hinge.Name = "Hinge"
	Hinge.Part0 = HandleCP
	Hinge.Part1 = LanternP
	
	anim:Play()

Notes-
All the items are, unanchored, false can can collide , and massless. Pics below 1 is the anim in studio and 2 is how it is in game/test


you should try and record a video. Roblox already comes with built in recording software. Use that and we will have a better idea of whats going on.

i have a video but i cant load it on to devfourm

Have you tried changing the Animation priority?

Try disabling Workspace.AnimationWeightedBlendFix. If this fixes the issue, please contact @bug-support since this is a bug.

1 Like

make sure its a .mp4 file. Theres software you can find online to convert video files to different formats

What should it be changed to for it to work?

Usually you change it above Priorities 2 and 3 so it Players over the movement or idle

You should also load the animation after the Motor6D’s are connected

Set Workspace.AnimationWeightedBlendFix to disabled like @SubtotalAnt8185 said.
This might not entirely fix the problem you’re having, however it’ll fix the actual in-game animation playing a little differently then how you animated it.

This didnt do anything its just still stuck